

It's so shiny, but it makes me feel.strange.” - Wiggler, Super Mario 64 “Waaaa! You've flooded my house! Wh-Why? Look at this mess! What am I going to do now? The ceiling's ruined, the floor is soaked.what to do, what to do? makes me so.MAD!!! Everything's been going wrong since I got this Star. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, enduring rumors surrounding game features, and challenges that attempt to beat the game with certain restrictions, such as not being able to press the A button, a feat popularized by pannenkoek2012, requiring deep understanding about the game's mechanics and bugs.In-game artwork of a Wiggler from Dr.

It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since.

Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time.

It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015. It received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo. The team continued with illustrating the 3D character models-at the time a relatively unattempted task-and refining sprite movements. Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993).
